DCS World · Multiplayer
Rotary · Fixed Wing · Combined Arms

Not above the war.
In it.

Most servers give you targets. This one gives you people, and everything down there reacts to what you do. You command the ground force from the cockpit: move a squad, call artillery onto a point and walk the rounds in, put a strike on a grid, hold a gunship over a convoy. The squad you call for walks to your skids and climbs in. A crew that goes down hides from the patrol until you find them. A controller talks you through the weather, and the crew chief behind your seat has opinions. When they speak, it is on a real radio, on a real frequency, so you had better be tuned to it.

What it sounds like · sample traffic
PATRIOT-230.00 FM Blue-1-1, we see you. Moving to the aircraft!
CREW CHIEFINTERCOM Taking fire, three o'clock, small arms!
WHIPLASH-130.00 FM Whiplash-1 here. FB-Snoopy fire mission, splash, over. Drop 150, left 40.
BEARCAT-GCA262.0 AM Come left to course zero four seven, descend and maintain two thousand.
POINTER-1830.00 FM Pointer-18 here, we're chasing the bastards!
CREW CHIEFINTERCOM Hey boss, looks like your FM and UHF radios are off.
01

Campaigns

III CORPS

Flagship
Vietnam · 1968 · 240th Assault Helicopter Company

We fly as the 240th out of LZ Bearcat, III Corps, Tay Ninh Province: the Greyhounds in the slicks, the Mad Dogs in the guns. Air assaults into confined LZs, extractions under fire, medevac, and a gun platoon that suppresses, escorts, and holds the enemy's attention while the lift goes in.

This is the Huey in the war it was built for. Rubber plantations, paddies, contested borderland, downed crews in the trees, and fire support that is a radio call away.

White Storm Rising

Kola Peninsula · January 2025 · the Bodø pocket

Russia has gone nuclear in Scandinavia and NATO's northern footholds are falling. Bodø is the one that still matters: a battered airbase holding out through arctic weather, hostile skies, rationed munitions, and a fleet nobody can find.

Chaos flies the Apaches against the armor. Blackjack scouts in Kiowas that were supposed to be retired. Pontiac hauls everything the front needs in Chinooks that should have quit last week. And whichever fixed-wing airframes maintenance can get flying. A war of endurance, not conquest.

02

The Overlay

Commanding ground forces normally means the F10 map and a chat box — both of which are miserable in a headset. So we built our own: an in-cockpit panel you drive with the mouse, without ever leaving VR. Pick a unit, pick an order, execute. It answers on the radio like everything else.

Move & position

Send a unit to a map marker, or to a bearing and range from where it stands. Set speed, altitude and rules of engagement for anything that flies.

move · hold · land · roe

Call for fire

Put artillery on a point, then walk it in: add, drop, left, right, in meters. A JTAC who can see the splash calls the correction for you, and the battery reports rounds complete.

fireatpoint · bomb · strafe · cas

Lift troops

Request a squad at an embarkation point, fly to them, and they board: landed, in a low hover, or up the wire on a McGuire rig. Ask for smoke and they pop a color without saying which, because sometimes the enemy pops one too.

embark · disembark · pop · confirm

Combat search & rescue

Aircrew go down where they go down, each man on his own. They radio in, slip away from a patrol that walks too close, and talk you in by ear. Drop them at the MASH and they walk themselves in.

sitrep · talk me in · count · beacon

Insert a JTAC

Carry a team in and drop them on high ground. They find targets, mark with smoke, lase for anyone with a pod, and call it over the net.

jtac

Get talked down

Weather in, gauges only. Call approach and a controller gives you headings and altitudes around the terrain until the field is in sight.

GCA

Squads with a mind of their own

A squad that trades fire goes after the enemy when the shooting stops, calls check-fire the moment friendly rounds land on it, and tells you when the ammunition is running out.

resupply

The crew chief

Behind your seat the whole flight: taking fire by clock position, your height on short final, the doors, the torque, a radio shot out, and one reminder if you lift off with the sets cold.

intercom
03

Field Guide

Every panel, every control

The complete illustrated reference for the overlay — what each button does, what the values mean, and what to check when something looks wrong.

Read the guide
Before you fly

Turn your radios on. Not the sim's chat — the actual switches in the actual cockpit. This server speaks to you over SRS, and a pilot flying with the set cold is functionally deaf. The crew chief will remind you once after takeoff. He only does it once.

04

Join

Come and fly

Everything runs through Discord — sortie planning, the client download, and people to fly with. Bring SRS and a headset.

Discord Get the overlay